It is good that ASUS gives such freedom to users with its Trace Free settings and that even at TF80 there are no nasty surprises in this test. All warranties with respect to this information are disclaimed. The Blu-ray movies we tested still had a sort of disconnected and not entirely fluid feeling to them. Share. At TF100 the grey to grey acceleration is far too aggressive, creating a mess of inverse and bright trails. Responsiveness in games and movies At TF60 there is a slight reduction in trailing intensity. TF0 and TF20 things are essentially similar in this snapshot to at 60Hz. You can also enable Nvidia LightBoost here if you have a compatible graphics card and the Nvidia 3D Vision 1 or 2 set (not included). Similarly, the swivel angle for the MG248Q is +90~-90 and for the VG248QE it is +45~-45. Positives AOC Q27G2. Furthermore, some people may like a better solution for general desktop work and those games where ICC profiles are used correctly and to full effect. Viewing angles There are further tweaks you can make on a software level, the most comprehensive and effective of which involves using a hardware calibration device to create a custom ICC profile. At the back this theme continues with a deep red cable tidy at the bottom of the stand neck. At TF40 primary trailing is still relatively bold but the secondary trail vanishes. It requires a little bit of software and driver tweaking and isnt truly an out of the box feature of the monitor. Observing a black screen fill in a dark room revealed a small strip of bleed at the very bottom of the monitor. The table below shows the luminance recorded at each quadrant as well as a percentage difference between a given quadrant and the brightest point. Display: 24 in, TN, W-LED, 1920 x 1080 pixelsViewing angles (H/V): 170 / 160 Brightness: 350 cd/mStatic contrast: 1000 : 1, Dynamic contrast: 80000000 : 1Refresh rate: 50 Hz - 144 HzsRGB: 90 %, NTSC: 72 %Dimensions: 569.4 x 340.4 x 57.3 mm. Information about the colors, in which the specific model is offered to the market. It is still a difference, though, and to coin the phrase of a popular British supermarket chain; every little helps. It is good that ASUS gives such freedom to users with its Trace Free settings and that even at TF80 there are no nasty surprises in this test. TF60 is quite comparable to the corresponding snapshot at 120Hz, whilst TF80 gives a slight reduction in trailing. There were some clear uniformity issues on our review unit Whilst not quite as fast-paced as some games like Quake Live, it is still a more demanding test (on-foot, at least) than Battlefield 3. It was the fastest paced FPS title we cared to test, anyway. The visible reduction in trailing (particularly at TF60 and above) is unmistakable and these pictures are now much less representative of what your eye actually sees than at 60Hz. But, those features are not compulsory to have. This is not visible from a normal viewing position and is typical TN panel behaviour nothing as pronounced as IPS glow for example. It isnt super thin nor is it massively chunky. Even on some of the fastest 60Hz LCDs cornering will produce noticeable blur. In this instance, there are some distinctions between the Asus MG248Q vs Asus VG248QE. At the bottom left theres a Kensington lock socket and centrally theres the stand attachment. Much better colour balance. TF40 has a slightly more woven appearance compared to 120Hz but not as much as at 60Hz. The muted pastel shades were pretty much non-existent, appearing far too saturated. A well thought-out design with full stand adjustability, VESA mounting and the inclusion of DisplayPort, DVI and HDMI. Out of the box, though, the image really isnt very nice to look at even for a TN panel. For this testing we used a Trace Free setting of 80 as we felt that, overall, this provided the best pixel responsiveness. Once the ICC profiles are applied (mileage may vary) this monitor does give a pleasing performance on applications where theyre supported. We did test LightBoost on the VG248QE in a 2D capacity using our secondary (Nvidia) GPU and do think that it is something some users will love to use. It also means that, if your GPU is up to it, youll be getting up to 144 discrete frames every second (144fps). Width with stand in different measurement units. You can see some specific shades in this preset, particularly lighter ones, are made to be almost neon in their appearance and heavily saturated. The highest white luminance, lowest black luminance and highest contrast ratio are highlighted in black. This ran from the inside of the bottom bezel where the minor bleed was present to around an inch above. In the final section of the video you might also be able to pick up a bit of clouding and some of that mild off-angle golden glow that was mentioned earlier. Contrast= 43 (default contrast in this preset gives major shade crushing) From this the resulting contrast ratio was calculated. During the insanely fast-paced Gymkhana mode the monitor performed admirably. Regardless of what we did on the OSD the colour setup and gamma tracking was off. It offers a homely glossy look that many users are after whilst providing full adjustability and VESA mountability should the user wish to use it. The ASUS VG248QE uses PWM (Pulse Width Modulation) dimming for the backlight. Negatives Asus VG258QR. The uniformity, at least of the unit used in this review, was also fairly poor. To really rub salt into the wounds, ASUS has managed to give the VG248QE much better image performance if its running at 60Hz. The ASUS VG248QE uses a standard WLED backlight offering coverage of the sRGB colour space. The visible reduction in trailing (particularly at TF60 and above) is unmistakable and these pictures are now much less representative of what your eye actually sees than at 60Hz. The end result is a significant reduction in perceived motion blur. Furthermore, some people may like a better solution for general desktop work and those games where ICC profiles are used correctly and to full effect. ICC profiles offer much relief on the desktop and some games but arent a magic bullet covering all situations In-game markers, for example, exhibited a mix of fairly neon greens, reds and blues that looked quite fitting. Color Temp= User Mode Mild temporal dithering could also be seen, but this was well masked. Buy from Amazon . As illustrated in the graph below the curve is also straightened out somewhat and bows in the centre rather than going wiggly at the end. Colour reproduction If you want to use LightBoost for a CRT-like 2D experience on the VG248QE then instructions are included on the thread follow the first link in the initial post for full guidance. One thing that isnt influenced by any monitor settings and that also eats away at distinct shade variety is the viewing angle limitation of TN panel technology. Detailed Tutorial, How To Tilt Samsung Curved Monitor. Note in particular a colour inversion after a certain point as the vertical viewing angle goes beyond a certain point. Image visibility enhancements artificially lighten some near-black shades. On Battlefield 3 the ASUS gave a wonderfully connected feeling to the game. Weight of the Asus VG248QG with stand in different measurement units and information about models by other brands with the same or similar weight with the stand. At TF40 the primary trail becomes fainter but takes on a woven appearance indicative of RTC (Response Time Compensation) errors. Further to these observations we noted that gamma gets progressively lower (and image progressively more washed out looking) as refresh rate increases. First up was Battlefield 3 where the contrast performance was pretty decent overall. In particular, the environment and tracked retained excellent sharpness during race modes. As well as improving colour this effect is reduced when the ICC profile is applied and used correctly by a game. Your IP: To slot everything together we fired up some games. So, if you want the value for your money, then this would be the best option. If a user did become bothered by this then they could always reduce Trace Free back to the default setting of 60 to minimise such things further. As well as improving colour this effect is reduced when the ICC profile is applied and used correctly by a game. Some of the greens of vegetation were a bit bright and garish, looking painted-on and lacking depth. It sort of felt like ASUS were giving us a twig to hammer a nail with. Contrast performance was also a bit of a mixed bag on this monitor. Obviously this is a TN panel and, as such, the usual colour consistency and viewing angle issues apply. Although not a perfect solution it should give users a much more pleasing image on the desktop which is where pleasing colours are often most in demand. Things again looked slightly flooded in places, most notably in shaded areas such as the undersides of bridges. Information about the maximum horizontal viewing angle, within which the image on the screen is of acceptable quality. Note that the human visual system detects a very rapid flickering during normal viewing in sensitive individuals and not a pronounced strobing this is just to demonstrate its existence. The static contrast was quite strong and in-line with the specifications of the panel in the majority of presets. Similar in effect to BenQs Black eQualizer, this ensures visibility in such areas is not something to worry about even if things dont look as they are supposed to. It is 28mm at thinnest point and protrudes further out at the centre to around 55mm. There is no noticeable secondary trail and no troublesome overdrive artifacts such as inverse ghosting. At TF80 the trail is weaker still, but takes on a course woven appearance. As an Amazon Associate I earn from qualifying purchases made using the below link. This was particularly the case for very lively bright reds, highlighter yellows, neon greens and cyans on car bodies and around the track. Due to the way the human visual system works, your eyes constantly move to track motion on the screen. Gamma curve Theater Mode about us | We will be looking at the effects of strobing backlight technology and the practical principles behind it in a little more depth in an upcoming article entitled Factors affecting PC Monitor Responsiveness. The retail price in the United States is particularly compelling This shortens the length of a visible refresh and reduces the amount of time eyes are tracking across the visible period of a refresh. If youre after accurately represented or deep and full colours at high refresh rates then there isnt really an awful lot more you can do on the monitors OSD. Still too bright with a bit of a washed out look overall. The large blocks of a single shade on this film, particularly on the characters themselves, demonstrated this nicely. TF60 is quite comparable to the corresponding snapshot at 120Hz, whilst TF80 gives a slight reduction in trailing. You dont really gain anywhere near the sort of responsiveness benefits with films as you do with games by running a faster refresh rate. This indicates a high level of viewing angle dependency to the monitors gamma curve and is typical for a TN monitor. If you want to use LightBoost for a CRT-like 2D experience on the VG248QE then instructions are included on the thread follow the first link in the initial post for full guidance. The Blu-ray movies we tested still had a sort of disconnected and not entirely fluid feeling to them. This shortens the length of a visible refresh and reduces the amount of time eyes are tracking across the visible period of a refresh. To further explore some of the colour consistency limitation of the monitor we used Lagoms viewing angle tests. To slot everything together we fired up some games. It was the fastest paced FPS title we cared to test, anyway. This is now 144Hz with the car moving extremely rapidly there are 2.4 times as many frames crammed in each second as at 60Hz and 1.2 times as many as at 120Hz. If you live in the United States then this monitor comes at a truly excellent price and is again easy and cheap enough to return to the big retailers. Requirement regarding the alternating current frequency in the electric system. When testing responsiveness on our movie titles we had to revert to a 120Hz refresh rate. They were certainly not distinct against the grain of the screen surface at any rate. In some ways this was welcome as the dull and washed out look that the game usually has (art direction and all that) is something people often dislike. Some reports of eyestrain and discomfort that people believe comes from the use of PWM are actually due to prolonged viewing without a break and dehydration. Performance & security by Cloudflare. The remaining bands looked as they should. Unfortunately for these users, all 120Hz+ LCDs on the market at the moment use PWM. Red= 100 Whilst not quite as fast-paced as some games like Quake Live, it is still a more demanding test (on-foot, at least) than Battlefield 3. This isnt unusual to see after major corrections and transformations have been applied from a full calibration. It would be easy to compare the snapshots here to those at 60Hz and feel that trailing is actually worse in this case. Donations are also greatly appreciated. Buy from Amazon This makes your gameplay more attractive and feels more real. Dithering was evident in places and there was a definite shift in gamma for a given block if you scrolled up or down the page or moved your head. The sRGB mode took a slight hit to 906:1 due to the adjustments made to colour channels. If you live in the United States then this monitor comes at a truly excellent price and is again easy and cheap enough to return to the big retailers. Its also worth considering that on graphically intense titles such as this it isnt always possible to run a consistent 144fps using the graphics settings you might like to use. If the manufacturer does not provide such information, the height is calculated from the diagonal and the aspect ratio. Hardened gamer or not this isnt really something you should have to put up with. This ran from the inside of the bottom bezel where the minor bleed was present to around an inch above. Even on some of the fastest 60Hz LCDs cornering will produce noticeable blur. To round off this section we had a look at the OSD (On Screen Display). This also means the little car used in this test is now zooming across the screen at twice the speed. We will be looking at the effects of strobing backlight technology and the practical principles behind it in a little more depth in an upcoming article entitled Factors affecting PC Monitor Responsiveness. Red= 100 The game world around the character moved seamlessly and exceptionally fluidly. Trailing 120Hz TF100 Character clothes and some objects in the background looked a bit less drab than usual without looking too zany. The strobes occur at 120Hz which is the optimal and currently highest refresh rate supported by 3D Vision the glasses also sync at this rate so the user sees all of the bright-pulse on phases. The OSD (On Screen Display) and array of Splendid image presets does allow you to tweak this and, in the process, improve things significantly. Its also worth considering that on graphically intense titles such as this it isnt always possible to run a consistent 144fps using the graphics settings you might like to use. Using our calibrated profile the second and third blocks also became difficult to see. This is the first monitor weve reviewed for a long time that we feel we really need to give users ICC profiles for. If you are after a really responsive gaming monitor without any input lag or potentially distracting levels of inverse ghosting to worry about then this is really a key player at the moment. On Battlefield 3 the ASUS gave a wonderfully connected feeling to the game. Also, you can mount these on the wall using the VESA wall mounting feature. As frame rate decreases, visible trailing increases; the monitor is displaying each discrete frame for longer and will duplicate some frames. Character clothes and some objects in the background looked a bit less drab than usual without looking too zany. One thing that isnt glossy, or anything near, is the screen surface. You dont really gain anywhere near the sort of responsiveness benefits with films as you do with games by running a faster refresh rate. This setting (Trace Free 100) is essentially unusable. Otherwise, you might make the wrong decision. The difference is less pronounced compared to a 120Hz monitor, as its outputting 1.2 times as much information every second. TF60 is quite comparable to the corresponding snapshot at 120Hz, whilst TF80 gives a slight reduction in trailing. It sort of felt like ASUS were giving us a twig to hammer a nail with. If you have any concerns or questions feel free to post them in the thread or start a new topic of your own. Width with stand in different measurement units. As always, it depends. This tended to give lower brightness in mixed scenes but still became blindingly bright if there was plenty of white or lightness in a scene. Sharpness= 40 (eliminates some minor fringing on text also use ClearType) To give a visual indication of the pixel performance on a range of typical grey to grey transitions we used a tool called PixPerAn (Pixel Persistence Analyser). Similar to Theater Mode with slight reduction in shade crushing. Nvidia LightBoost The monitor put in a strong performance and brought the aforementioned fluidity benefits to the table. terms of use The monitor put in a strong performance and brought the aforementioned fluidity benefits to the table. We have also included our observations using our test settings and after applying a custom calibrated ICC profile as detailed below. Pastel greens and reds tended to pop out in scenes that were supposed to have a full and gritty look. LightBoost It is good that ASUS gives such freedom to users with its Trace Free settings and that even at TF80 there are no nasty surprises in this test. Regardless of what we did on the OSD the colour setup and gamma tracking was off. In this review well be putting the ASUS through its paces in our plethora of game and movie titles as well as assessing performance objectively. There was some fairly noticeable clouding and a generally patchy appearance under such conditions. Trailing 144Hz TF60 At 144Hz we ran into exactly the same problem as in the BenQ XL2411T where the image appeared completely scrambled like white noise. Depth of the package in different measurement units. The brightness view is about 350cd/m2 of like-like visuals screen. The Lagom text took on a green hue at the top, transitioning to orange and then red. Some of the deeper purples, olive greens and reds also looked lively. When I try to change it in Windows Settings, it doesn't give me any options over 60hz.I'm using the dual link DVI cable that came with the monitor.. "/> You can also enable Nvidia LightBoost here if you have a compatible graphics card and the Nvidia 3D Vision 1 or 2 set (not included). The 60.96cm(24)VG248QE LCD monitor delivers ultra-smooth motion scenes in intense actions with 144Hz rapid refresh rate and 1ms (GTG) tracer-free, which is over twice faster than generic LCD monitors and providing crispy clear video playback and ultimate fast gaming experience.

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